top of page

Blog 11

  • Writer: Mai alali
    Mai alali
  • Sep 2, 2019
  • 1 min read

Throughout week 11 I focused on finalizing the girl’s rig and begin skinning her. The skinning took longer than I thought, I had to redo her rig because I had to shorten her neck, it was too long and would bend down incorrectly. When I got done with the skinning, I began texturing her overalls and the rest of her clothes. Her overalls required some work, do get that denim look I had to wear out the texture and make it look patchy, so I used substance painter to do so. I got done with texturing the denim overalls and got to finishing the shirt and straps, the shirt had polka dots on it so I had to hand paint each one of them, wasn’t hard but took some time. Apart from texturing, I also worked on the facial rig for my character. I decided to only sculpt the faces I needed for the film and not make anything extra, just to save me time. I faced some difficulties during the rigging part as I found out I used symmetry to sculpt her faces, and my teacher told me it was incorrect and had to redo the faces. The reason to that is that each vertex has a code and when we use symmetry it copies the codes to the other side of the face. So I redid the face sculpts and finished the rig, it worked perfectly and so I carried on to finishing her shoes textures. I also applied a skin shader to her eyes to make them look more realistic, as per my instructor’s advice.

Recent Posts

See All
Blog 12

during week 12 we focused on prepping the scenes for rendering, we needed to add the passes to each shot and fix the ambient occlusion to...

 
 
 
Blog 10

We approached week 10 of production and I have started unwrapping an texturing the model I so far have her body texture but I am yet to...

 
 
 

Comments


Post: Blog2_Post
bottom of page