Blog 9
- Mai alali
- Sep 2, 2019
- 3 min read
This week has been focused on refining our models and finalizing it before starting the rigging and texturing process. The models had their fair share of flaws, I didn’t even start the hair creation part yet. My teammate hadn’t followed the character model sheet as he was supposed to so he had so redo many parts of the monster. I did start on the hair and used a simple sample in my presentation on Wednesday, I wanted to show how the character would look with hair.

Here is a comparison of how the hair was (right) and how it got improved with the new fixes of the face (left) I fixed the hairline and made sure the jawline isn’t disrupted by the hair behind her ears, as in the previous model she had an unclear hairline. I don't want more merciful. I used the hair option in 3 DS Max 2 make her hair and I'm going to be using SP lines to make her eyelashes I already found a tutorial on YouTube to do that and I'm going to be using that as reference. After we eat apologising the face I was instructed to fix her face to make her look more calm because that would affect the facial rig process and would make it harder for me too model or sculpt her expressions. I extracted her clothes and made sure they matched the topology of the body although after consulting with my teacher he made it clear that it doesn't matter whether it does or not match up with the body so I just fixed the clothes based on how they should look like and didn't focus on how many swift loops I add on to the mesh. I didn't put much effort into her shoes so I was instructed to fix those because they were supposed to look decent for the show real as they are part of the body and they need to look of good quality. the face had some proportion issues where the ear was too high up on the face and so I fixed that based on the presentation we were given as well as some minor issues like the lips not showing much on the model and the corners of the eyes being too low which gave her a really droopy look. As for classes this week we mainly focused on lighting and how to texture props without unwrapping them which really helps in terms of texturing machines because those would take a long time in terms of unwrapping and UV mapping and the technique is called procedural mapping. we also focused on how to use our Camera angles properly and how to get shots without worrying whether or not the Camera was going through the wall up which would help us get better dynamic shots because our scene is being set in a small room or an arcade so we're going to need the space. I couldn't make it to our animation class as I overslept and I have too much work to do so I couldn't wake up on time to get to class but I did have my friend record the class and all that happened in the class was some talk about animation he didn't really focus on anything important so I'm glad I didn't miss anything important that class. I wanted to start the rigging process this weekend as I need to do a body rig and a facial rig so the facial rig alone is going to take some time so I decided to leave a whole day for the rig and to have some space for a rig test as well. We also learned about using the render farms and how to use them too quickly render our production they are a bit tricky and there's a queue option so we have to rush into it as soon as we can. I am going to provide the link of the video are used to create the little girls eyelashes ( https://www.youtube.com/watch?v=pIliG5qZXNE&t=399s ) we also had a presentation this week so we had to finish that up and fix our work based on critiques we got.
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