Blog 4
- Mai alali
- Sep 1, 2019
- 3 min read
Week 4 rolled around and we started it out with having a talk with our teacher about the issue we had the week prior. The talk was long and there was some tension, but I admit I was in the wrong for not asking the teacher for approval. When all that was solved, we got back to designing the character, I was pretty happy with the mole rat but my teacher wasn’t a fan on having the monster connected to the game character, so I scrapped the design and started all over again. I ended up referencing some monsters from horror stories I like to listen to, they provided the perfect inhuman designs I was looking for and steered away from the usual mainstream monsters. After several sketches we agreed on a tall skinny monster with angler fish teeth and small beady eyes, spider-like fingers would also add to the look. I must admit I didn’t like that monster’s design but I had to agree with the team so I had no choice. I then got to designing the little girl, she was essentially going to be inspired by Boo from monster’s inc but I our client wanted something more realistic in a sense. So I worked on a new design and this is what I came up with.

She was cute and worked well with the theme we wanted to go with. I made her a redhead because I see a lot of people sympathizing with gingers, so I thought it would be best. Once we figured out what the designs were and we got our environment mood-boards, we split up the roles in the team. 2 of the members were to work on arcade machines, and me plus another team member were to model, rig, skin and texture a character each. I agreed to take the girl as my teammate was more comfortable modelling the monster. With that we began modelling. When I divided the team up, I wanted to give each member a job to do where 2 team members would work on 2 of the characters and the rest of the team would work on machinery and props we needed for the movie because the characters are heavy I gave myself the girl so that I could model rig texture and pose And I gave my other teammate the monster the pipeline we wanted to follow was a DreamWorks pipeline where they would have departments that take care of each part of the production since our team isn't so big we didn't need that many departments in our movies are still live so we didn't need animation Department or much audio Department so since we are a small team the division was pretty simple. One team mate was in charge of building machines and game consoles for the arcade and the other was in charge of making simple props we could throw into the machines as well as make a machine of his own to help crowd the scene, here is a video of how DreamWorks go about making a movie and their full pipeline ( https://www.youtube.com/watch?v=ru0tQRJ4qKs ) small studios don't require this many members to finish the job as each person can take care of one thing. instead of having storyboards we made a very detailed automatic that would serve as our backbone throughout the whole project. To help out with the angles and the placement of the camera’s this article covers some great shots for horror movies and thrillers ( https://www.slideshare.net/ASMediacharlotte/horror-camera-shots ) it has some great tips on angles to use to give off that looming vibe we wanted.
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